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Protoss Units and Buildings
Sunday, May 20, 2007
Protoss Units and Buildings
Announced Protoss Units at www.Starcraft2.com:

Zealot

How the old zealot looks like:

The New Zealot:












"Zealots are peerless templar warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war."

"..All protoss have some psionic ability and zealots focus their minds exclusively on the pursuit of war. Focus crystals in their heavy forearm units enable zealots to channel their strength of will into blades of pure psionic energy - their primary melee weapons. Using a limited form of precognition, zealots can even predict enemy movements striking, with deadly accuracy and dodging attacks by inches.

Some Zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning fast speeds and strike suddenly against an enemy that thinks they are out of range."

Immortals

Immortal Dragoon:












"The remaining dragoons have become the immortals, refitted with twin phase disruptors and hardened energy shields that can shrug off the most powerful weapon strikes - though at the cost of leaving them more vulnerable to the pinprick attacks of lesser foes. The heavily armed and shielded immortals give critical fire support to the ferocious legions of zealots by eliminating enemy artillery and ranged attackers, allowing the zealots to close in and complete their work of destruction."


Stalker

Stalker:

Dark Templar:









"...The stalker is a machine controlled by the shadow-essence of a dark templar warrior, willingly fused into its metal body to protect his people.

Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another. This ability enables stalkers to strike from unexpected quarters, catch a fleeing foe, or escape an unfavorable encounter."


Phase Prism:
"[Phase Prisms] primary function is to transport protoss forces on the field of battle. Both living and inorganic subjects can be transformed into energy, and their unique energy signature imprinted into the prism's crystal lattice core. Upon reaching the destination point the operation is reversed and the stored energy signatures are reconfigured into matter in proximity to the phase prism.

Phase Prism's power ability in conjunction with Warp Gates allows Protoss to quickly field reinforcements

A secondary but no less vital function of the phase prism is to act as a mobile focus for the protoss psionic matrix. Once the prism is deployed it will power protoss structures around it. In this configuration phase prisms are often used to temporarily replace destroyed pylons in a colony or enable the rapid establishment of a forward base of operations."


BUILDINGS

Gateway/Warp Gate


"A gateway is a structure capable of opening a spatial rift via which protoss forces can be warped directly from their home territories to the battlefield. A phenomenal amount of energy is required for this operation and, as with all protoss structures, a gateway can only function if it is powered by the psionic matrix formed by a network of pylons or phase prisms."






Source: http://www.starcraft2.com/features/protoss/

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